This is awesome! Any game where you get to play a huge robot is a plus in my book. But I also like the underwater movement and the characters on top of that! Really well done!
This is awesome! Any game where you get to play a huge robot is a plus in my book. But I also like the underwater movement and the characters on top of that! Really well done!
I really like the way the level is randomly built each round. This can create some interesting situations and the player isn't playing the same level on every try. I like how this keeps you on your toes each time you try to figure out the optimal placement for turrets.
It's interesting that you have to unlock the turrets via boons. Also, it's a neat moment when you save an turret upgrade until you have built a sizeable number of them to get the most out of it.
However, currently it feels like there is a huge spike in difficulty around wave 8-10. Up until that point, it's usually relatively easy to battle the enemies, but after that it gets overwhelming very fast. By that point, buying new turrets has become very expensive, so I'm able to place fewer and fewer of them. At the same time, the number of enemies and their HP is increasing continually, so at some point I can only shrug and watch my temple being overrun.
It's frustrating, because I don't really see a strategy I can employ right now to do better in the later waves, despite having unlocked most of the upgrades already. I guess some of the turrets that are not yet implemented will change the experience considerably, but right now, it's a shame that the game usually ends this way.
Still, what's already there is already a lot of fun and I have sunk a couple of hours into this game by now.
At first I was a little frustrated by the game. It felt a little too random and unfair.
However, once I properly understood the "pass" mechanic, and that I could win blood even in a match where I had only passed rounds, I was able to properly create strategies and beat the game.
This is when the game really became fun to play and I really enjoyed it!
The idea isn't new, but it is still fun and well implemented.
At first I thought that the AI was a little easy, but it starts to become quite challenging fast.
Nice variation on the Doodle Jump idea. :-)
Nice graphics style, you get into the game mechanics without a hitch and the game has a nice flow to it.
Sure, it gets a little repetetive quickly, but it's really good for what it is.
Simple, but well done! I like the art style. The game works well, it's not very complex, but I had fun with it.
Seems promising. I'm impressed how much atmosphere the game already has in this early state. There is not very much to judge the game on, though.
The game works well and I like the graphics style. I also think that Santa sliding below the obstacles is pretty cool. :-)
Though, is the thief supposed to look like a grumpy Obama? ;-)
Age 38, Male
Joined on 12/12/12